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 Realistic Feline Head

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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Realistic Feline Head   Sat Nov 10, 2012 12:06 pm

Not the most realistic but I failed to think of another name.
Download mediafire.com ?wxrzgswjy4zwm89

This will be the last bit of free stuff I do during winter. I'm going to start making
100% new models for cheap if I have time between work and my family for holidays.
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ohmyheroine

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Game username : Maine
Server : Ferals BR
Female Posts : 84
Join date : 2012-02-16

PostSubject: Re: Realistic Feline Head   Sat Nov 10, 2012 12:23 pm

perfect, amazing work sly :3
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ShadoWolfozo

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Game username : ShadoWolfozo
Server : GROWL: Spirits
Male Posts : 875
Join date : 2012-01-22
Age : 22
Location : Australia

PostSubject: Re: Realistic Feline Head   Sat Nov 10, 2012 12:55 pm

Very nice
great job!
P.S. SLYCAN GO TO SLEEP XD
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Classique

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Female Posts : 104
Join date : 2011-10-10
Age : 26

PostSubject: Re: Realistic Feline Head   Wed Nov 14, 2012 2:40 pm

Thsi is beautiful. <3
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Classique

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Female Posts : 104
Join date : 2011-10-10
Age : 26

PostSubject: Re: Realistic Feline Head   Wed Nov 14, 2012 2:57 pm

I do have a question on the note of modifying more of the original heads even the more fem ones? I really like this head for a Scar character mixed with the right mane it looks fantastic. You gave definition to the nose which I REALLY REALLY enjoyed. Problem is with these new heads being exported the magixmod file has to be modified so these heads seamlessly have a mask for them otherwise they're white.

So my first question is:

1: do you have an overlay script for these or are you just labeling them as the "first" numbered heads in your own testing?

2: If so do the original IT masks for the first 6 heads go well on this head piece?
3: If not do you have a mask you could provide?

4: Make a femaleish lion head with the nose defined but more rounded too?
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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Re: Realistic Feline Head   Wed Nov 14, 2012 6:10 pm

lol what? Just replace them over another head .mesh by renaming it either head1.mesh etc ect.. and throw the. skeleton in without renaming it at all and it should work, idk about mask stuff thats in the .material files I reckon is up to the server host to play with, there's only 2 tfrom the originals hat will work with it so not much trial or error.

I'm not making any more freebies sorry, if you server wishes any request from m I'll gladdly do them for DA points or other means.
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Ashlyn Sheypher



Server : Galaxy of Infinity
Female Posts : 225
Join date : 2011-08-27
Age : 18

PostSubject: Re: Realistic Feline Head   Thu Nov 15, 2012 3:54 pm

WOW *O*
It's Perfect,Sly! I LOVE IT! *~~*
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Classique

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Female Posts : 104
Join date : 2011-10-10
Age : 26

PostSubject: Re: Realistic Feline Head   Thu Nov 15, 2012 5:42 pm

Slycan wrote:
lol what? Just replace them over another head .mesh by renaming it either head1.mesh etc ect.. and throw the. skeleton in without renaming it at all and it should work, idk about mask stuff thats in the .material files I reckon is up to the server host to play with, there's only 2 tfrom the originals hat will work with it so not much trial or error.

I'm not making any more freebies sorry, if you server wishes any request from m I'll gladdly do them for DA points or other means.

I never said freebies Razz

I got them to work with the material code. All the heads but they don't work with the manes. Do they work if you replace the original heads then? (with the manes I mean)
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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Re: Realistic Feline Head   Thu Nov 15, 2012 7:49 pm

not sure what " don't work with manes" mean
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