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 Vertices not following the rest of the model in Blender

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venw0lf

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Game username : Venwolf
Server : Last Moon (Global Mod)
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Join date : 2015-05-14
Age : 15
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PostSubject: Vertices not following the rest of the model in Blender   Thu Jun 29, 2017 2:11 am

I'm rigging a model of mine to the armature in magix2.blend
Whenever some animations play, certain vertices on the teeth of my model do not follow any of the bones near them.



I have tried a lot to fix it, moving the teeth around, painting the teeth in weight paint, and moving around bones, but nothing has solved it.

I'm sure there's an easy solution but it's really confusing me and has been quite a headache.

Again I'd be happy to provide my files to anyone willing to help me out! Thank you in advance!
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Hamilton

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Game username : Hamilton
Server : Myatar Legends // Dragon's Den
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PostSubject: Re: Vertices not following the rest of the model in Blender   Thu Jun 29, 2017 2:51 am

These verticies are either completely lacking weights or are weighted to the wrong bones. The best way to find and fix this is to go into weightpaint mode and select each bone. with every one, use the weightpaint brush tool to "sub" the weight from that area. If it was weighted to a wrong bone, that'll fix it. otherwise: select the bone you want it to be weighted to and use the weightpaint brush to "add" weights to the verts.
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venw0lf

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Game username : Venwolf
Server : Last Moon (Global Mod)
Female Posts : 107
Join date : 2015-05-14
Age : 15
Location : off the grid

PostSubject: Re: Vertices not following the rest of the model in Blender   Thu Jun 29, 2017 3:17 pm

I didn't even know you could do that! Thank you so much!
You've truly helped me with Blender and stuff, I really appreciate it.

This can also be moved to Solved!
(Sorry about all my support threads..)
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