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 Improved "/position" command for faster object placement in maps

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ThylaSteve

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Game username : Steve
Server : It's a secret (for now)
Male Posts : 129
Join date : 2014-04-24
Age : 20
Location : United States

PostSubject: Improved "/position" command for faster object placement in maps   Sun May 28, 2017 4:36 pm

By adding a single line of code, the /position command can now read your character's angle (z axis only) and is formatted to effortlessly copy/paste into a .cfg file for map objects.

Spoiler:
 

Open MagixHandler.h and find:
Spoiler:
 

and replace the red text with:
Spoiler:
 

There you go. It should now be less painful to place objects.
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chevy_cheetah

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Game username : chevy_cheetah(chevrolet)
Server : |~|N/A |~| Skills: Hosting, Modeling, Rigging. Age:19
Female Posts : 285
Join date : 2015-02-15
Location : Everywhere.

PostSubject: Re: Improved "/position" command for faster object placement in maps   Sun May 28, 2017 9:05 pm

You are amazing thank you for this!
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Lamina

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Game username : Lamina
Server : GuardiansFate (WIP)
Female Posts : 27
Join date : 2016-09-13
Age : 17
Location : In a virtual world.

PostSubject: Re: Improved "/position" command for faster object placement in maps   Mon Jun 12, 2017 2:48 pm

For everyone who is using the source code 6.0 you can find this function in MagixHandler.cpp

Thank you so much for this, Steve. I'm sure it will be a great add-on for a lot of people, which is less time straining.
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