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 cd2.dat modifier - world mob spawn settings

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RedEye
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Game username : -redeye-
Server : KITO
Male Posts : 2578
Join date : 2011-07-24
Age : 30

PostSubject: cd2.dat modifier - world mob spawn settings   Mon Aug 22, 2011 3:03 pm

We currently have a program which allows modifying the cd1.dat file by decoding and encoding.
What we are now working on is a program that provides a UI to modify different properties for each world
This allows people with their own client and server to either modify the spawn settings for map or add new worlds

An example
Code:
[ReallyBig]
limit=200
critterList=Hare,0.2
critterList=Gazelle,0.2
critterList=Dire Hare,0.04
critterList=Greater Gazelle,0.02
critterList=Hawk,0.01
critterList=Fennec Fox,0.1
critterList=Dire Fennec Fox,0.002
critterList=Snake,0.01
critterList=Python,0.002
critterList=Hummingbird,0.01
critterList=Overgrown Gazelle,0.0001
critterList=Mutant Hare,0.0001
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