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 Cyprus Island Map(Updated more pics)

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Komaeda Nagito
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PostSubject: Cyprus Island Map(Updated more pics)   Sat Jul 07, 2012 8:35 pm

A Island map with over 6 types of palm trees and once I get done exporting the other stuff a wide variety of plant life. the map is only 5000x5000. I should get it done today or tomorrow depending on how long placing the trees takes. If anyone knows a trick to quickly place Trees Please let me know. I have over 234 plants to place x-x

Some Pics

















Last edited by Nowe on Sun Jul 08, 2012 8:34 pm; edited 1 time in total
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RedEye
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PostSubject: Re: Cyprus Island Map(Updated more pics)   Sat Jul 07, 2012 8:41 pm

There is a way to get the game to randomly place trees

using [RandomTrees], but I am not familiar on how to use it

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Komaeda Nagito
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PostSubject: Re: Cyprus Island Map(Updated more pics)   Sat Jul 07, 2012 8:46 pm

RedEye wrote:
There is a way to get the game to randomly place trees

using [RandomTrees], but I am not familiar on how to use it

That sounds amazing...MUST LEARN HOW TO USE
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lazyzim

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PostSubject: Re: Cyprus Island Map(Updated more pics)   Sun Jul 08, 2012 4:06 am

I would suggest keeping away from Random trees and use Impressive Gardner.

Much easier and you can edit the result. Remove trees and stuff in stupid spots for example.

Map looks excellent.

~Lazyzim~
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Komaeda Nagito
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PostSubject: Re: Cyprus Island Map(Updated more pics)   Sun Jul 08, 2012 8:31 pm

lazyzim wrote:
I would suggest keeping away from Random trees and use Impressive Gardner.

Much easier and you can edit the result. Remove trees and stuff in stupid spots for example.

Map looks excellent.

~Lazyzim~


Ty ^^
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Kieva

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PostSubject: Re: Cyprus Island Map(Updated more pics)   Mon Oct 08, 2012 5:31 am

I heard... I think I've even tried, that you can use FeralHeart (Put in the same terrain picture (Don't even need the mask) same height, width, and length, and place the tree's take the object file that is created put it into you impressive title map folder.
Go into the mapname.world file and put this in:
[NewTrees]
mapnameTrees.cfg <---Put in the name of the file you just put into your map folder.

Should be done. <3) Also, if you put the meshes on random in FH, you can have them in different positions, and heights, just a reminder! c:
(I don't know if this only works for one object per .cfg file, or multiple objects though.) Hope this helps! <3
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