HomePortalFAQSearchMemberlistUsergroupsRegisterLog in
Meet the new KITO admins & hear their plans here.
You can use google search to find threads and posts here now. Example

Share | 
 

 Moving actions

View previous topic View next topic Go down 
AuthorMessage
chevy_cheetah

avatar

Game username : chevy_cheetah(chevrolet)
Server : |~|N/A |~| Skills: Hosting, Modeling, Rigging. Age:19
Female Posts : 289
Join date : 2015-02-15
Location : Everywhere.

PostSubject: Moving actions   Sat Apr 23, 2016 5:23 pm

Hello,
Is there a way that I can delete the actions and secondary actions on the body?
Example: Sit, Lay, Muzzle, etc.
Back to top Go down
Hamilton

avatar

Game username : Hamilton
Server : Myatar Legends // Dragon's Den
Female Posts : 380
Join date : 2011-10-20
Age : 31
Location : everywhere

PostSubject: Re: Moving actions   Sat Apr 23, 2016 6:35 pm

i'm not sure why you'd want to...but...you can either re-export the body with only the animations selected that you want the skeleton file to contain...
or you can convert the skeleton file back to an xml, open it with notepad, and then search for each animation you want to remove. just be sure to remove all the code between each <animation></animation> for each animation you want removed. then run it back through the converter to get the modified skeleton.
but if you stick that file back into the game...it's going to crash without major code rewrites....
Back to top Go down
chevy_cheetah

avatar

Game username : chevy_cheetah(chevrolet)
Server : |~|N/A |~| Skills: Hosting, Modeling, Rigging. Age:19
Female Posts : 289
Join date : 2015-02-15
Location : Everywhere.

PostSubject: Re: Moving actions   Sat Apr 23, 2016 7:01 pm

Okay is there a place in the solution that I can remove the action codes so it wont crash?
Back to top Go down
Hamilton

avatar

Game username : Hamilton
Server : Myatar Legends // Dragon's Den
Female Posts : 380
Join date : 2011-10-20
Age : 31
Location : everywhere

PostSubject: Re: Moving actions   Sat Apr 23, 2016 7:16 pm

they are listed in magixunit, magixgui, and ...i wanna say network defines....well one of the networking files anyways.

easiest would be to use the search tool to find any/all instances of the animation you wanna remove. You can either permanently delete them or highlight them and use the right mouse button to 'comment section' it'll make the code ignore it when it's built but still easily found/put back in if you change your mind/something breaks....
Back to top Go down
chevy_cheetah

avatar

Game username : chevy_cheetah(chevrolet)
Server : |~|N/A |~| Skills: Hosting, Modeling, Rigging. Age:19
Female Posts : 289
Join date : 2015-02-15
Location : Everywhere.

PostSubject: Re: Moving actions   Sat Apr 23, 2016 7:27 pm

Thank you Hamilton, I will try this out!
Back to top Go down
chevy_cheetah

avatar

Game username : chevy_cheetah(chevrolet)
Server : |~|N/A |~| Skills: Hosting, Modeling, Rigging. Age:19
Female Posts : 289
Join date : 2015-02-15
Location : Everywhere.

PostSubject: Re: Moving actions   Sat Apr 23, 2016 11:09 pm

And nope it results in a load full of errors. Thank you anyways for trying to help.
Back to top Go down
Sponsored content




PostSubject: Re: Moving actions   

Back to top Go down
 
Moving actions
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Keeping I.T. Open :: SUPPORT :: Support-
Jump to: