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 New Body Parts

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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 26

PostSubject: New Body Parts   Fri Jul 06, 2012 8:13 pm

First topic message reminder :

Phase 22- Weasels and Stoats


Phase 21 - Rat Body Parts completed. Includes it's own Head, Tail, Body and BodyMask.



Phase 20 - Rats WIP
http://fc03.deviantart.net/fs71/f/2013/028/2/9/playable_rotent_test__rat_body_v1___rat_head_v2_by_some_art-d5t2stu.png

Phase 19 - Birds
http://some-art.deviantart.com/art/KITO-Griffen-Kittens-Head-332051259
http://some-art.deviantart.com/art/Burd-Brain-Kito-Griff-Head-Test-332034615


Phase 18 - Bears
http://fc08.deviantart.net/fs70/f/2012/257/4/8/it__s_so_fluffeh__by_some_art-d5eqehy.png

Phase 17 - New Canine Heads


Phase 16 - New Tails
More Tails coming soon;
- 'No Tail' Tail
- Husky
- Short and Cut
- Skinny and Long
-Blunt and Long *Coon Tail*:

- Fluffy and Long:



Phase 15 - Mysticals
Griffin Body
http://th00.deviantart.net/fs70/150/f/2012/230/f/0/kito___griffin_body_by_some_art-d5bkn67.png

Dragon Head
http://th06.deviantart.net/fs71/150/f/2012/230/e/8/kito___dragon_head_by_some_art-d5bkapd.png

Phase 14 - New 'Body' builds

Fixed the way the tail connects to the default new body.
http://i46.tinypic.com/10shpjb.png

Made a "Skinny" Body , good for Cheetahs and Wild African Dogs.
http://fc09.deviantart.net/fs70/f/2012/219/1/d/skinny_body_1_by_some_art-d5a4o1j.png

Also a Pregnant Body, but , yeah.
http://fc08.deviantart.net/fs71/f/2012/219/4/7/pregnant_body_1___a_pizza_in_the_oven_by_some_art-d5a4wkg.png


Phase 13 - Forgot about the Manes
http://i48.tinypic.com/dyppxf.gif
Crap, seems manes 2, 4, 10, 11 ,15 are SLIGHTLY unaligned... Guess the release will have to wait?


Phase 12- New Body Parts Version1 - COMING SOON
added markings from Nala
http://i47.tinypic.com/3533683.png

Phase 11 - Wolf head 3 with Teeth + Kanu Run
http://i46.tinypic.com/30i80ue.png
I've given up trying to do teeth head 1 and head 5 ): , not sure what I'm doing in blender xD

Phase 10 - Fixed tails from being eating by the body model's butt
http://fc01.deviantart.net/fs71/f/2012/195/b/7/tail_fixed_by_some_art-d577r9j.png

Phase 9 - Adding Kanu's Running Animation to the Body Parts
http://i47.tinypic.com/23w9zqp.png

Phase 8.1 -Nom Nom Nom


Phase 8 - New Teeth
Unfortunately I can only add teeth to heads 2, 3, 4 and 6 since they only have all the animations in blender magix2
http://fc08.deviantart.net/fs71/i/2012/191/6/f/kito___flat_teeth_b_gone_by_some_art-d56pwdv.png

Phase 7 - Plans
- Need "Male" and "Female" versions of Body
- Need "Skinny" , "Fat" and "Pregnant" versions

Phase 6 - Fixed the syncing, shoulder 'sinking' , and neck/chest area.
http://fc07.deviantart.net/fs70/i/2012/188/a/3/kito_test3___fh_lion_body___it_lion_head___bawahaa_by_some_art-d56d8qj.png

Phase 5 - Tested in KITO, shoulders are sinking in due to either weight paint or skeleon anatomy. Otherwise working good.
Not sure if I'll release it quite yet.
http://fc02.deviantart.net/fs71/f/2012/188/e/4/kito___new_body2_test1_by_some_art-d56cril.png


Phase 4 - Blender exporting animations with an extra 'step' , making characters have 'booble head' effect, took one off following to sync animations:
-Run
-HeadBang
-Walk
-ButtSwing
and a few others.

Phase 3 - Finished aligning and editing neck, sizing maybe little off for the body parts.
http://fc06.deviantart.net/fs70/f/2012/187/8/a/more_wip_2_by_some_art-d567i5u.png

Phase 2 - Matching up and aligning anatomy, tricky as hell seeing how different they are
http://fc04.deviantart.net/fs71/i/2012/187/5/8/the_problems_of_mixing_dna___by_some_art-d567tx5.png

Phase 1 - Seeing if it would work
http://fc06.deviantart.net/fs70/f/2012/157/9/0/kito_test___fh_lion_body___it_lion_head____bwahaha_by_some_art-d52jog6.gif


Last edited by Slycan on Mon Apr 29, 2013 8:45 am; edited 35 times in total
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Slycan



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Join date : 2011-07-25

PostSubject: Re: New Body Parts   Fri Jul 20, 2012 2:37 am

Almost ready for release...
just playing with stock images I made that I was planning to make sigi's out of but did this instead xD
Installed FH markings in replace with IT ones for the body, and tried to fix/fuzzy out the character 'mask' images to blend better.

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Draak
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PostSubject: Re: New Body Parts   Fri Jul 20, 2012 3:40 am

Quick nooby question:

How much would these affect already made presets?
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Slycan



Game username : Sly
Server : KITO
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Age : 26

PostSubject: Re: New Body Parts   Fri Jul 20, 2012 4:13 am

Draak wrote:
Quick nooby question:

How much would these affect already made presets?

Depends if you have the character Presets made in both IT and FH. Body uses FH UV map and Head/Tails uses IT's

I wouldn't suggest servers that have been around for a long time to use this, as they probably already have user submitted presets. Would prefer newer servers to use this since they have a clean start and can give their users a chance to edit their presets for that server

Seeing most IT members have played or are part of FH community we can suggest them to use their FH preset's body image and simply texture the UV maps for the head and tail.


Short answer , it will affect it alot.
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Catbird

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PostSubject: Re: New Body Parts   Fri Jul 20, 2012 2:47 pm

Well I don't think that's horrible, if you're a server that hasn't released yet and has time to warn members about the change so they can fix their presets.
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Draak
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PostSubject: Re: New Body Parts   Fri Jul 20, 2012 3:31 pm

Slycan wrote:
Draak wrote:
Quick nooby question:

How much would these affect already made presets?

Depends if you have the character Presets made in both IT and FH. Body uses FH UV map and Head/Tails uses IT's

I wouldn't suggest servers that have been around for a long time to use this, as they probably already have user submitted presets. Would prefer newer servers to use this since they have a clean start and can give their users a chance to edit their presets for that server

Seeing most IT members have played or are part of FH community we can suggest them to use their FH preset's body image and simply texture the UV maps for the head and tail.


Short answer , it will affect it alot.

Darn, but at least the UV maps wouldn't be as messy as before I guess.
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Catbird

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PostSubject: Re: New Body Parts   Fri Jul 20, 2012 3:35 pm

More specifically, they wouldn't be as messy on the bodies... which is the part that most people dread, especially if your preset has back markings of any sort.
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Slycan



Game username : Sly
Server : KITO
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Age : 26

PostSubject: Re: New Body Parts   Sat Jul 21, 2012 10:36 pm

Phase 13 - Forgot about the Manes

Crap, seems manes 2, 4, 10, 11 ,15 are SLIGHTLY unaligned... Guess the release will have to wait?

I mean they aren't toooo bad
But if you look at the chest area of some of them, it prods out.
I've only been avoiding them because ogre crashes on them, unlike new heads and tails for what ever reason.
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WarAndPeace

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PostSubject: Re: New Body Parts   Tue Jul 31, 2012 2:57 pm

The new teeth look awesome! ^^
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Meadowstar

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PostSubject: Re: New Body Parts   Thu Aug 02, 2012 6:43 pm

Epic. XD
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Slycan



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PostSubject: Re: New Body Parts   Mon Aug 06, 2012 2:28 pm

Phase 14 - New 'Body' builds

Fixed the way the tail connects to the default new body.


Made a "Skinny" Body , good for Cheetahs and Wild African Dogs.


Also a Pregnant Body, but , yeah.

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Supra



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PostSubject: Re: New Body Parts   Wed Aug 15, 2012 3:06 pm

Fuuu....i want it soooo bad.....
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Classique

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PostSubject: Re: New Body Parts   Wed Aug 15, 2012 4:39 pm

Hehe. Slycan is a talent at making mutants into proper meshes!
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SSSWarriorcats



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PostSubject: Re: New Body Parts   Wed Aug 22, 2012 11:27 pm

Now how do you apply these? do u just downlaod them and there there
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Catbird

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PostSubject: Re: New Body Parts   Wed Aug 22, 2012 11:29 pm

No, these are for server administrators to download and add in to their coding for members to use.
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SSSWarriorcats



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PostSubject: Re: New Body Parts   Wed Aug 22, 2012 11:31 pm

ahhhh... one question how u gonna fix all these bugs so this will be a normal game?
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Catbird

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PostSubject: Re: New Body Parts   Thu Aug 23, 2012 12:19 am

Thaat's not the right place to ask that question. KITO is a testing server, it's meant to have bugs, because there's testing of all sorts going on in the coding and such. In short, never.
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atreynu



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PostSubject: Re: New Body Parts   Mon Aug 27, 2012 9:46 pm

lol the pregnet one would make some funny rp.
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atreynu



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PostSubject: Re: New Body Parts   Mon Aug 27, 2012 9:47 pm

lol the pregnet one would make some funny rp.
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Draak
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PostSubject: Re: New Body Parts   Mon Aug 27, 2012 10:28 pm

"lol ur gona hav baybee"
"lol I kno"

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RedEye
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PostSubject: Re: New Body Parts   Wed Aug 29, 2012 7:33 am

That reminds me I have to add the code to the custom compile so that animations are checked if they exist before they're attempted

________________________________
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Slycan



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PostSubject: Re: New Body Parts   Fri Sep 07, 2012 10:42 pm

More Tails coming soon;
- 'No Tail' Tail
- Husky
- Short and Cut
- Fluffy and Long... as shown below

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Slycan



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PostSubject: Re: New Body Parts   Mon Sep 10, 2012 6:50 am

-Blunt and Long *Coon Tail*:
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Nala_91
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PostSubject: Re: New Body Parts   Mon Sep 10, 2012 3:06 pm

8o Oh those amazing sly, wish i could mesh like you.
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Slycan



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PostSubject: Re: New Body Parts   Tue Sep 11, 2012 4:57 am


just a "sharp" head
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Slycan



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PostSubject: Re: New Body Parts   Tue Sep 11, 2012 9:28 pm

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Slycan



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PostSubject: Re: New Body Parts   Wed Sep 12, 2012 3:38 am

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