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 cd1.dat modifier - world mob properties

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RedEye
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Game username : -redeye-
Server : KITO
Male Posts : 2578
Join date : 2011-07-24
Age : 30

PostSubject: cd1.dat modifier - world mob properties   Mon Aug 22, 2011 2:59 pm

We currently have a program which allows modifying the cd1.dat file by decoding and encoding.
What we are now working on is a program that provides a UI to modify different properties for each mob.
This allows people with their own client and server to either modify the drops and health and such or add new drops and new mobs

An example
Code:
[Hare]
mesh=hare
hp=65
decisionMin=20
decisionDeviation=10
dropList=collar3,0.01
dropList=glasses2,0.01
dropList=fangs,0.01
dropList=necklace11,0.001
dropList=tie1,0.001
skillDrop=Cure,3
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