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 Wolf Model

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Khaao

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Male Posts : 261
Join date : 2014-09-07
Age : 20

PostSubject: Wolf Model   Sat Dec 05, 2015 10:05 pm

Finaly done riging! my games playable wolf model xD  it works like this  lol! before showing the screenies, i must say i dont own the model, iwe just re made it and fully premission from the owner Umar

thanks for Nefadozone for add uv map to the mod Smile [/url]

sexi preset> [/url]

ill be ading it game soon, my computer wont open any of DirectX games thats because my graphic card isnt good yet :p


Last edited by Saz on Sun Dec 06, 2015 12:03 pm; edited 1 time in total
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Khaao

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PostSubject: Re: Wolf Model   Sun Dec 06, 2015 11:59 am

Now more releastic, i make it hight polly and some fur texture
[/url] [/url]

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Nefadozone

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PostSubject: Re: Wolf Model   Sun Dec 06, 2015 12:20 pm

I wouldn't make it high poly if it's going in-game anywhere. It already had a pretty high polycount (almost 2000 tris).

But if you plan on doing that, I recommend breaking the mesh apart into the head, body, and tail - and also adding teeth and a tongue. Good luck.
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Khaao

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PostSubject: Re: Wolf Model   Sun Dec 06, 2015 12:43 pm

Nefadozone wrote:
I wouldn't make it high poly if it's going in-game anywhere. It already had a pretty high polycount (almost 2000 tris).

But if you plan on doing that, I recommend breaking the mesh apart into the head, body, and tail - and also adding teeth and a tongue. Good luck.



ill try to break them into different parts thats what i was planning to do, hope it would work and thanks

by the way is there anyway to import my armature? i wanted to move it to magix1, i'we been lost some of animations that was basicaly on IT (like buttswing, faint), and other so is there anyway to get those animations back?

And sorry for my bad english, i'm not good at talk longer Razz
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Nefadozone

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Game username : Nefadozone
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PostSubject: Re: Wolf Model   Sun Dec 06, 2015 7:34 pm

append any animations you're missing from the magix1.blend.

in blender 2.49b, go to file > append or link > (ensure that append is selected) open up the magix1.blend > open up the actions > you can ctrl+click to choose as many of them as you need

then click load library, and if you've appended them correctly (not link, append) they should be compatible with your skeleton. that's how i used to do it
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Khaao

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Male Posts : 261
Join date : 2014-09-07
Age : 20

PostSubject: Re: Wolf Model   Mon Dec 07, 2015 12:42 pm

Nefadozone wrote:
append any animations you're missing from the magix1.blend.

in blender 2.49b, go to file > append or link > (ensure that append is selected) open up the magix1.blend > open up the actions > you can ctrl+click to choose as many of them as you need

then click load library, and if you've appended them correctly (not link, append) they should be compatible with your skeleton. that's how i used to do it

Thanks!
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