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 Dog model W.I.P.

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Tsezar

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PostSubject: Dog model W.I.P.   Mon Nov 30, 2015 7:04 pm

This is our new critter in progress :з
Wanna make a "ginga" critters for my server. I didn't see that idea on other servers, so I want to do it on my server :з
This detailed teeth, paws~
Tell me what you think about it ~

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Lunarwolf22

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PostSubject: Re: Dog model W.I.P.   Mon Nov 30, 2015 8:17 pm

OMFG!!!! It is so outstanding that I got blind!! *I cant see* very nice work...keep it up. You could also use it as player model, it looks very cute *.*

~Lunarwolf22
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Nefadozone

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PostSubject: Re: Dog model W.I.P.   Mon Nov 30, 2015 9:06 pm

Very cute, wouldn't recommend using it in-game though, as it is going to be a crazy amount of polygons since you used sculptris.
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GlaciaTheWolf
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PostSubject: Re: Dog model W.I.P.   Mon Nov 30, 2015 11:52 pm

Nefadozone wrote:
Very cute, wouldn't recommend using it in-game though, as it is going to be a crazy amount of polygons since you used sculptris.


you can lower its poly count in blender.
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Slain Motionless

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 12:54 am

glaciaicewolf wrote:
Nefadozone wrote:
Very cute, wouldn't recommend using it in-game though, as it is going to be a crazy amount of polygons since you used sculptris.
 

you can lower its poly count in blender.

And I recommend doing so, a large amount of polygons will kill your users in lag.

Very nice, detailed model if I must say so myself! Much better than I can do at that. Keep up the good work Shiza~
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Vιrus
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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 1:38 am

Adorable!
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Nefadozone

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 6:59 am

glaciaicewolf wrote:
Nefadozone wrote:
Very cute, wouldn't recommend using it in-game though, as it is going to be a crazy amount of polygons since you used sculptris.
 

you can lower its poly count in blender.

Lowering the poly count in blender or using the poly reduction tool in sculptris will put all of that hard sculpting work to shame. All of that detail you toiled for, gone. Most people that use the program have no clue what a reasonable amount of polygons for anything is. I can't even hop around between a majority servers anymore because most of them have content either made in sculptris or created without paying attention to the face count in blender, making them totally unplayable unless you have the patience or a 1.5k gaming tower to try deal with all of that at once without catching on fire.

Then ontop of all of that, there'll be tons of sculptris models in a scene then you try to turn the camera.. it's your unlucky day, there's a shard. or an item drops. your cpu maxes out on this seemingly innocent game and everything locks up. or just nothing at all. crash. No
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Tsezar

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 11:24 am

Thank you everyone, and yes, I use Sculptris for make models, it makes my work easy, and in blender I gonna make his animation and texture c:
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Tsezar

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 11:25 am

Lunarwolf22 wrote:
OMFG!!!! It is so outstanding that I got blind!! *I cant see* very nice work...keep it up. You could also use it as player model, it looks very cute *.*

~Lunarwolf22

I think, in future, I'll use my models like this one for player models ; )
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Tsezar

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 11:26 am

Nefadozone wrote:
Very cute, wouldn't recommend using it in-game though, as it is going to be a crazy amount of polygons since you used sculptris.
I'm just learning to make models, so there is a chance that I learned to do them in a blender c:
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Tsezar

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 11:27 am

Slain wrote:
glaciaicewolf wrote:
Nefadozone wrote:
Very cute, wouldn't recommend using it in-game though, as it is going to be a crazy amount of polygons since you used sculptris.
 

you can lower its poly count in blender.

And I recommend doing so, a large amount of polygons will kill your users in lag.

Very nice, detailed model if I must say so myself! Much better than I can do at that. Keep up the good work Shiza~

Thank you, Slain! ^-^
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GlaciaTheWolf
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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 3:05 pm

How did u do the paws? I have trouble with those on blender
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Tsezar

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 3:53 pm

glaciaicewolf wrote:
How did u do the paws? I have trouble with those on blender
As I do other body parts, if I have free time, I can do free model for you ~
Just ask me on PM and say, and describe how the model should look like.
Maybe, I'll send you a video(speedmodeling) later.
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Witacha
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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 3:54 pm

Shiza Inu wrote:
Lunarwolf22 wrote:
OMFG!!!! It is so outstanding that I got blind!! *I cant see* very nice work...keep it up. You could also use it as player model, it looks very cute *.*

~Lunarwolf22

I think, in future, I'll use my models like this one for player models ; )

If so i recommand you to use blender or maya
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Tsezar

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 4:07 pm

Witacha,
Maya? What is it? Can I have a link, please?
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GlaciaTheWolf
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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 5:03 pm

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Tsezar

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 6:21 pm

Thank you, Glacia!
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Nefadozone

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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 8:59 pm

glaciaicewolf wrote:
How did u do the paws? I have trouble with those on blender

try meshing them from the bottom up, think of tracing around a dog paw from the bottom view, and gently using quads, extruding, and scaling to get the shape right - then gently mesh the paw onto the wrist. takes practice
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GlaciaTheWolf
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PostSubject: Re: Dog model W.I.P.   Tue Dec 01, 2015 11:10 pm

Nefadozone wrote:
glaciaicewolf wrote:
How did u do the paws? I have trouble with those on blender

try meshing them from the bottom up, think of tracing around a dog paw from the bottom view, and gently using quads, extruding, and scaling to get the shape right - then gently mesh the paw onto the wrist. takes practice


I dont quite understand but ill try
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FelineLife

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PostSubject: Re: Dog model W.I.P.   Fri Dec 04, 2015 9:49 pm

Shiza Inu wrote:
glaciaicewolf wrote:
How did u do the paws? I have trouble with those on blender
As I do other body parts, if I have free time, I can do free model for you ~
Just ask me on PM and say, and describe how the model should look like.
Maybe, I'll send you a video(speedmodeling) later.

Can you do a Item for me? If you have time. (A Sword)
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Tsezar

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PostSubject: Re: Dog model W.I.P.   Sat Dec 05, 2015 12:02 pm

Sorry but no, I do models only for friends, and when I have free time, I have a lot of work outside of modeling, and I do not have a lot of time sitting at my laptop.
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