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 How to add "OgreBullet" to my compile?

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Witacha
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PostSubject: How to add "OgreBullet" to my compile?   Fri Jul 24, 2015 4:49 pm

So since I discovered that we could add auto-collision, I did some research and found "OgreBullet"

http://www.ogre3d.org/tikiwiki/OgreBullet

There's a Tutorial on how to add it, but i'm not sure if that's what i'm looking for or if it will work with my compile version which is 6.0, Or if there's more things to do after following these tutorials?

Tutorial: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=OgreBullet+Tutorial+1
http://ogre3d.org/tikiwiki/OgreBullet+Tutorial+2
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PostSubject: Re: How to add "OgreBullet" to my compile?   Fri Jul 24, 2015 7:14 pm

Read RedEye's post:
www.kitopen.com/t1092-solved-how-to-install-skyx?highlight=skyx

This is with SkyX instead, but the unique difference is the type of file.

I assume you've linked OgreBullet and your compile and have modified collisions and such?

I don't have idea how adding new projects and files work exactly, so, I doubt I could help in explain this.
You can ask Myz or a coder that knows or have done this.
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Witacha
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PostSubject: Re: How to add "OgreBullet" to my compile?   Fri Jul 24, 2015 7:32 pm

Revaen wrote:
Read RedEye's post:
www.kitopen.com/t1092-solved-how-to-install-skyx?highlight=skyx

This is with SkyX instead, but the unique difference is the type of file.

I assume you've linked OgreBullet and your compile and have modified collisions and such?

I don't have idea how adding new projects and files work exactly, so, I doubt I could help in explain this.
You can ask  Myz or a coder that knows or have done this.

Oh awesome I was searching for the SkyX xD

And I know how to add new projects ect.. there's just the problem of what file I have to edit :v
And ty <:
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