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 [Free Prey] Tigryphon - Requested by Glaciaicewolf

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Slycan



Game username : Sly
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Join date : 2011-07-25
Age : 27

PostSubject: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 12:15 pm



Like a Star @ heaven Download: mediafire.com ?1vf1683dyz1pv3t
Like a Star @ heaven Passward: Kito


Last edited by Slycan on Sat May 09, 2015 12:45 pm; edited 1 time in total
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Witacha
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Game username : Witacha
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PostSubject: Re: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 12:37 pm

A.W.E.S.O.M.E.
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http://witacha-asukata.deviantart.com/
Cloud
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PostSubject: Re: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 1:24 pm

Very Happy
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Revaen
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PostSubject: Re: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 2:16 pm

I wasn't there when you finished it but,
the result is clearly incredible.

(2000 polys? O boy. My first owl had 400-600 and I thought that was too much if I compared with oIT Body)
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Vιrus
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Game username : Virus
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PostSubject: Re: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 2:43 pm

Lovely work! I'm most definitely getting this. <3
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Khaao

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PostSubject: Re: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 3:22 pm

No words.. it's amazing! Good work slycan


Last edited by Saz on Sat May 09, 2015 3:23 pm; edited 1 time in total
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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Re: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 3:23 pm

Revaen wrote:
I wasn't there when you finished it but,
the result is clearly incredible.

(2000 polys? O boy. My first  owl had 400-600 and I thought that was too much if I compared with oIT  Body)


oIT body has around 6,500 poly count (Body as in Head, Tail, and Body without a Mane or Tuff) Yeah, Yikes! X.X The reason peoples computers don't explode when they go into a default map full of 6k+ polygon characters with aura's and pets is because Ogre engine was built to render high poly models faster, not so much for playing but for rendering. I think the recommended poly count for any actor is 2k-3k , or 1.5k to 3.5k for modern games. http://blenderartists.org/forum/showthread.php?76379-Poly-Count-of-In-Game-Models
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-INACTIVE-
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PostSubject: Re: [Free Prey] Tigryphon - Requested by Glaciaicewolf   Sat May 09, 2015 4:15 pm

Ooh,nice job Sly (:
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