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 How to rotate a mesh in a map?

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Cloud
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PostSubject: How to rotate a mesh in a map?   Fri Apr 10, 2015 12:15 am

I know there's a thread for this somewhere but I can't find it, or figure this out. How do you rotate a mesh in a map? I have a mesh facing the wrong way so I need to rotate it. Does anyone know?
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ObeyTheFist

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PostSubject: Re: How to rotate a mesh in a map?   Fri Apr 10, 2015 1:07 am

Rotating a mesh is very easy. :3

In your .world file, find the object you want.

[Object]
plant.mesh
500 25 500
1 1 1
0 0 0 <- here's what you need! These are your x,y,z coordinates for rotate/pitch/yaw etc.

If you simply want to turn the mesh around, you need to change the middle number.

[Object]
plant.mesh
500 25 500
1 1 1
0 180 0 <- this will make it face the opposite direction.

Just make sure not to go higher than 360 as that's all the degrees there are. XD

Play around with the numbers until you get it where you want it. Smile

~Obey~
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Cloud
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Game username : Cloud, Daydream
Server : None
Female Posts : 614
Join date : 2014-07-22
Location : Under your bed

PostSubject: Re: How to rotate a mesh in a map?   Fri Apr 10, 2015 1:33 am

O those numbers! Thanks Obey Very Happy this can be moved to solved now.
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ObeyTheFist

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Female Posts : 512
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Location : Australia

PostSubject: Re: How to rotate a mesh in a map?   Fri Apr 10, 2015 9:20 am

No problem, you're very welcome! Smile
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