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 How to edit the 'Magix' Part in the new Source

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ЩΛЯ

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Game username : ThisIsWar
Server : Eclipse
Female Posts : 373
Join date : 2015-03-02
Age : 17

PostSubject: How to edit the 'Magix' Part in the new Source   Sun Apr 05, 2015 7:39 pm

You might of seen the old tutorial, but heres a tutorial for the new source. Instead of 'include' open
'src' and find 'orgemagixApp.cpp' once you open it, it should pop up straight away with the line
Code:
mWindow = mRoot->initialise(true, "Magix");

Inside the "____" change it to the name you want and it should work. Don't remove the " "
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Claire
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Game username : SoftMoon | MissDiealot
Server : Vaellerios (admin) | Lair of the Wolf (admin)
Female Posts : 328
Join date : 2015-03-03
Age : 16

PostSubject: Re: How to edit the 'Magix' Part in the new Source   Sun Apr 05, 2015 8:47 pm

Thank you War! Gonna be useful.
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ЩΛЯ

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Game username : ThisIsWar
Server : Eclipse
Female Posts : 373
Join date : 2015-03-02
Age : 17

PostSubject: Re: How to edit the 'Magix' Part in the new Source   Sun Apr 05, 2015 9:25 pm

Softie wrote:
Thank you War! Gonna be useful.

You're welcome!


Last edited by ЩΛЯ on Tue Mar 08, 2016 7:21 pm; edited 2 times in total
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PostSubject: Re: How to edit the 'Magix' Part in the new Source   Wed Apr 08, 2015 1:07 am

Perfect timing ^^ I just downloaded the new source!
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ЩΛЯ

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Game username : ThisIsWar
Server : Eclipse
Female Posts : 373
Join date : 2015-03-02
Age : 17

PostSubject: Re: How to edit the 'Magix' Part in the new Source   Wed Apr 08, 2015 8:07 am

Unio-Mentium wrote:
Perfect timing ^^ I just downloaded the new source!

^-^
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