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 Modelling a fennec fox in Blender

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Kattington
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PostSubject: Modelling a fennec fox in Blender   Sat Mar 14, 2015 2:14 pm


Took a little under 1 hour.
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GlaciaTheWolf
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PostSubject: Re: Modelling a fennec fox in Blender   Sat Mar 14, 2015 2:48 pm

U have the same method i do, Sort of, what i do is model the body and tail and head, then i export it and open it in sculptris and model the legs, and fix up my rough edges
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PostSubject: Re: Modelling a fennec fox in Blender   Sat Mar 14, 2015 5:16 pm

Ohh tha'ts awesome !
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PostSubject: Re: Modelling a fennec fox in Blender   Sat Mar 28, 2015 12:01 am

glaciaicewolf wrote:
U have the same method i do, Sort of, what i do is model the body and tail and head, then i export it and open it in sculptris and model the legs, and fix up my rough edges

I think newer versions of Blender have sculptris' style of creating vertices on the go now, would require a little Googling since I don't use new releases for Ogre meshes.

Subdividing edges is a good way to smooth out a box-extrusion mesh (Something spectrum's older models doesn't use) and honestly I should take the time to decimate them and make them low poly. There's lots of little things that go into my workflow that I should make voiced tutorials for.

This is one cute fox though!
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Kattington
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PostSubject: Re: Modelling a fennec fox in Blender   Sat Mar 28, 2015 3:08 am

SET wrote:
glaciaicewolf wrote:
U have the same method i do, Sort of, what i do is model the body and tail and head, then i export it and open it in sculptris and model the legs, and fix up my rough edges

I think newer versions of Blender have sculptris' style of creating vertices on the go now, would require a little Googling since I don't use new releases for Ogre meshes.

Subdividing edges is a good way to smooth out a box-extrusion mesh (Something spectrum's older models doesn't use) and honestly I should take the time to decimate them and make them low poly. There's lots of little things that go into my workflow that I should make voiced tutorials for.

This is one cute fox though!
Blender does not add vertices as you go :c I was lucky enough to find a working ogre exporter for 2.66, as all the newer exporters have...issues, to say the least. Let's just say the models are rather terrifying in-game.

And thanks!
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