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 Cloud's Maps

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Cloud
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PostSubject: Cloud's Maps   Tue Feb 03, 2015 10:08 pm

Hello again! Besides preset making, I decided to start working with Impressive Title maps. I made FH maps before (though I haven't made one in a long time and I'd probably need to relearn) These are my maps. I had help from several people when the terrainmasks were wrong - thanks for that!

EF uses an IG Trees.cfg file so that's why there are plants in the water.
I do not plan to give out this map, at least until I fix the plants in water issue.
The critters that spawn in this map and the marble canope are free for use, the owners, critters (excluding hawk) (c) Hamilton and the canope is Slycan's. They are credited on my forums.

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Moon Temple
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Rainbow
A map I made because I just had to. It was that urge, ya know? It has the pink unicorn retexture I made (mesh (c) Hamilton). Main map texture belongs to one of Azoptaos's admins, who gave it out as a free to use texture. Pink fluffy unicorns dancing on rainbows..
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Soul Cave
I made this map because it has more effort put into it and I like the way it came out.. though it wasn't as I originally planned.
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Battle Stadium
My PvP map.
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Collsphere
This map looks very boring but there are collspheres placed all around it, so you'll never know when you run into one.
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Sweeping Meadows
I love horses so I made a nice grassy map for horses to gallop around in. (yes they are WoW horses)
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Balaur
Balaur means dragon in Romanian.
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Ovaca Plains
I used Google Translate again and found out that 'sheep' is ovaca in Croatian.
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Crystal Maze
This one took a long time, adding all of the crystals. Shiny crystals belong to Slycan, the semi-transparent red and blue crystals are oIT meshes.
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Pysul Ocean
Made an ocean map because I've been wanting to for a while.
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Frozen Deadlands
A snowy map with the signs of a once-beautiful place, however the valley has frozen over and the icey carcasses of those who died are left behind, preserved by the snow.
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Crevices of Death
A spooky map I made. Includes yummy carcasses and a couple haunted pumpkins. c:
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oIT Forest Revamped
I revamped the old Forest because it is just really really ugly to me. I like this one much better.
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Default for Zolðis
A new server in the making that I made a Default for. Includes a nice campfire and a fallen tree.
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Last edited by Cloud on Thu Jul 30, 2015 6:04 pm; edited 10 times in total
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GlaciaTheWolf
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PostSubject: Re: Cloud's Maps   Tue Feb 03, 2015 11:01 pm

I use Impressive gardener to make my forest maps and it is such a PAIN to manually remove the trees from the water!!!!

Very nice map! i wish my map looked as good as this!
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Cloud
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 12:11 am

Aww, thanks :3 I'm even awful with GIMP if you've seen my horse retextures xD
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GlaciaTheWolf
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 12:58 am

I like them ^^
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Cloud
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 1:43 am

xD thank you!
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ObeyTheFist

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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 2:49 am

If Lazy and I need a lot of trees in a map we use Impressive Gardner. It's a bit of a pain, but we have to go around and manually remove all of the trees placed in spots we don't want them at. Even with removing them, it is easier than actually placing every tree in yourself in the first place.

You can either open the cfg file and teleport (if you have staff powers) to every single location and remove the ones where you end up in the water etc.

Or you can just run to each tree you want gone, get it's position, match it to one in the cfg file and remove it.

Either way is annoying, but there aren't really any other options as Gardner only uses the size of the map as a base and cheerfully ignores everything else. Also it's not so random...If you try to use Gardener twice after already filling up the slots with plants etc the first time...if you enter the same base map size it will put the first object you select (like a rock) in exactly the same places as the first object (like a tree) before. So watch out for that.
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GlaciaTheWolf
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 3:41 am

ObeyTheFist wrote:
Or you can just run to each tree you want gone, get it's position, match it to one in the cfg file and remove it.

Yep that was my method xD
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Witacha
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 6:52 am

Well I think you should use Feral Heart, thats what I do to place all the trees,bushes and other stuff.
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Cloud
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 6:07 pm

I have made FH maps before, but I need to relearn how xD and also the FH maps to IT maps conversion looked a little confusing. I might go back to that later though. And okay Obey. Haven't figured out the command to teleport to coordinates in a map though.. And yes I do have staff powers, on my server and the other one I gave the map to. The one I have the source to, mine, and the other, run by my friend. Mine's private and my friend's is in beta testing.
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GlaciaTheWolf
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 7:54 pm

From the FH to IT conversion tutotial?
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Cloud
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 10:26 pm

Mhm.
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PostSubject: Re: Cloud's Maps   Wed Feb 04, 2015 10:59 pm

glaciaicewolf wrote:
From the FH to IT conversion tutotial?

Yep this one: http://www.kitopen.com/t85-from-fh-to-it-easy-mapmaking-guide
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ObeyTheFist

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PostSubject: Re: Cloud's Maps   Thu Feb 05, 2015 4:06 am

Okay, to teleport to a specific place...

Let's say these are some trees you want to check out:

[Palm1.mesh]
3527 75 2634;3 3 3;0 210 0
3455 75 2796;2 2 2;0 20 0
3383 75 2939;1.5 1.5 1.5;0 230 0

This is from ye olde IT Bonfire Island. The first 3 numbers are your position. To teleport to the first one, type:

/goto Bonfire Island:3527 75 2634

So you need the teleport command, the map name, then your 3 coordinates.

Some .cfg files will only have 2 position numbers and no height in the middle. To get around that, just type a 0:

/goto Bonfire Island:3527 0 2634

Hope that helps you out. :3
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Cloud
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PostSubject: Re: Cloud's Maps   Thu Feb 05, 2015 11:41 am

Thanks Obey!!!!
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PostSubject: Re: Cloud's Maps   Thu Feb 05, 2015 5:54 pm

Obey wrote:
Also it's not so random...If you try to use Gardener twice after already filling up the slots with plants etc the first time...if you enter the same base map size it will put the first object you select (like a rock) in exactly the same places as the first object (like a tree) before.


If you just start up the program, you -will- get the exact same set of numbers for a given map size. Everytime. Because it resets to the first iteration when you close/re-open the program.

Instead, if you need to position way more objects after your initial set, DON'T close the Gardener program. Leave it open the whole time you are working so it doesn't reset. All subsequent numbers it spits out will then be new numbers. Also works for two maps that are the same size. Instead of using the first set of numbers the program spits out, make it run another time or two. Then, your two maps won't have the exact same set of "random" numbers. Smile
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PostSubject: Re: Cloud's Maps   Thu Feb 05, 2015 7:07 pm

This turned into a Gardener discussion thread :O

Anyways thanks for the hint Hamilton :3 I'll be sure to use it next time.
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PostSubject: Re: Cloud's Maps   Tue Mar 03, 2015 2:07 am

Updated Very Happy
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PostSubject: Re: Cloud's Maps   Sat Mar 21, 2015 12:41 am

Updated with new map (Soul Cave) and older maps I forgot to post (Battle Stadium & Collsphere)
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PostSubject: Re: Cloud's Maps   Fri Apr 10, 2015 8:15 pm

Updated with Sweeping Meadows and Balaur.
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PostSubject: Re: Cloud's Maps   Tue Apr 21, 2015 7:03 pm

Updated with Ovaca Plains.
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PostSubject: Re: Cloud's Maps   Sat May 09, 2015 3:00 pm

Its rare to see so much talented people these times.
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Cloud
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PostSubject: Re: Cloud's Maps   Sat May 09, 2015 3:01 pm

Thank you c:
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PostSubject: Re: Cloud's Maps   Sat May 16, 2015 10:00 pm

Updated with Crystal Maze
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PostSubject: Re: Cloud's Maps   Thu Jul 30, 2015 6:06 pm

Updated with a few new maps

And sorry for all these posts. I post in them to let everyone know new content was added.
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PostSubject: Re: Cloud's Maps   Fri Jul 31, 2015 4:50 am

I love the mapzies.
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