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 Wolf Head version 3 WIP

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Slycan



Game username : Sly
Server : KITO
Female Posts : 1191
Join date : 2011-07-25
Age : 26

PostSubject: Wolf Head version 3 WIP   Tue May 08, 2012 8:19 pm

~How to make it work~
1. Change the WolfHeadv3.mesh into Head#.mesh ( for sample, Head3.mesh )
2. Put it in the models folder along with the WolfHeadv3.skeleton. You DO NOT change the .skeleton file name, only the .MESH file.

Download - http://www.mediafire.com/?xe0mmhei1v6k0k8


There's still that "tongue" bug but w.e. I'll fix it when I get the chance to. I don't mean to half ass shit but I'm busy irl. Either use it or ignore it or try and fix it your damn self - I'll gladly give you the blender file.


Last edited by Slycan on Tue May 08, 2012 8:58 pm; edited 1 time in total
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RedEye
Retired


Game username : -redeye-
Server : KITO
Male Posts : 2575
Join date : 2011-07-24
Age : 29

PostSubject: Re: Wolf Head version 3 WIP   Tue May 08, 2012 8:24 pm

This reminds of something. Some sheep and wolf

________________________________
Retired
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Krypt



Male Posts : 18
Join date : 2012-03-26

PostSubject: Re: Wolf Head version 3 WIP   Tue May 08, 2012 8:38 pm

This is looking great sly, keep up the good work ^^
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Dead Account (Taka)



Game username : Dead Account
Server : Dead Account
Female Posts : 118
Join date : 2012-03-21

PostSubject: Re: Wolf Head version 3 WIP   Thu May 24, 2012 9:35 pm

Looks great. I want this head on my server instead of the other wolf head. .A. Can that be arranged?
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Komaeda Nagito
Very Helpful
Very Helpful


Server : IE
Male Posts : 1320
Join date : 2011-12-25
Age : 24
Location : KY

PostSubject: Re: Wolf Head version 3 WIP   Fri May 25, 2012 12:34 am

Slycan wrote:
~How to make it work~
1. Change the WolfHeadv3.mesh into Head#.mesh ( for sample, Head3.mesh )
2. Put it in the models folder along with the WolfHeadv3.skeleton. You DO NOT change the .skeleton file name, only the .MESH file.

Download - http://www.mediafire.com/?xe0mmhei1v6k0k8


There's still that "tongue" bug but w.e. I'll fix it when I get the chance to. I don't mean to half ass shit but I'm busy irl. Either use it or ignore it or try and fix it your damn self - I'll gladly give you the blender file.


Could I possibly have the blender file? One of my staff may be able to fix that problem. If he gets it working ill send you the fixed version.
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Slycan



Game username : Sly
Server : KITO
Female Posts : 1191
Join date : 2011-07-25
Age : 26

PostSubject: Re: Wolf Head version 3 WIP   Fri May 25, 2012 2:30 am

@ Nowe

I'm actually finding out it may have nothing to do with the mesh, but there's server encrypted files that do "expressions" that are not listed in the .skeleton, for sample most of the eye brow raises, tongue and smiles.

I'll send it to you anyway but it might be pointless since I've found this out, but then again I don't know for sure~
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Komaeda Nagito
Very Helpful
Very Helpful


Server : IE
Male Posts : 1320
Join date : 2011-12-25
Age : 24
Location : KY

PostSubject: Re: Wolf Head version 3 WIP   Fri May 25, 2012 2:47 am

Slycan wrote:
@ Nowe

I'm actually finding out it may have nothing to do with the mesh, but there's server encrypted files that do "expressions" that are not listed in the .skeleton, for sample most of the eye brow raises, tongue and smiles.

I'll send it to you anyway but it might be pointless since I've found this out, but then again I don't know for sure~


Ok's
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Kitteh



Game username : Kitteh
Male Posts : 4
Join date : 2012-06-14
Age : 22
Location : Massachusetts

PostSubject: Re: Wolf Head version 3 WIP   Thu Aug 02, 2012 6:24 am

Good job, is this head compadible with IW and SoE? Or am I not supposed to do that? Suspect
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Draak
Texture Artist
Texture Artist


Game username : Draak
Female Posts : 681
Join date : 2011-07-28

PostSubject: Re: Wolf Head version 3 WIP   Thu Aug 02, 2012 9:16 am

You're not supposed to do that.

Wouldnt work with IW anyway. Files are all encrypted.
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