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 IT Map Making Tutorial

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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 26

PostSubject: IT Map Making Tutorial   Tue Jul 26, 2011 6:33 am

First topic message reminder :

I'm going to explain map making for IT the best I can. If it doesn't work for you the first time, just keep trying because it's all about trial and error.
I won't respond to PM's demanding help with maps; post questions politely in this thread instead. I can't guarantee I can answer though.
Thanks and I hope this tutorial helps.


Tools and Downloads

Tutorial Download: http://www.mediafire.com/?e2tfa96f5fj7v3j
Photoshop: "Buy" it
(or download Gimp) http://www.gimp.org/downloads/
Paint.NET: http://www.paint.net/
WinZip: http://www.winzip.com/prod_down.htm
WinRar: http://www.rarlab.com/download.htm


Stage 1 - Naming your Map

1 - Download "Tutorial Download" and unzip it to your desktop. You will have a folder called "YourMapName" . Change it to what ever you want (for sample: Lava)

2- Open the map folder you just named and you'll see a bunch of files with "Blank" or "blank" in it. Rename these files to the name of your map according to capitalization.
( for sample: blankterrain.cfg would change to lavaterrain.cfg /// Blank.material would change to Lava.material )

3- Once you're done renaming the files, open the .Material file with NotePad. Go to Edit -> Find.. next to "Find What:" type in "blank" without quotes then click the "Find Next" button
3a - Once again rename the "blank" and "Blank" you come across according to capitalization.
( for sample: material Terrain/blankTerrain would change to material Terrain/lavaTerrain /// texture portalBlank.png would change into texture portalLava.png )

4- Save and close the .Material file. Open the .World file with NotePad
4a - Once again rename any "blank" and "Blank" you come across to the name of your map according to capitalization.

5- Save and close the .World file. Open the .CFG file with NotePad
5a - Once again rename any "blank" and "Blank" you come across to the name of your map according to capitalization.


Stage 2 - The Height Map

1 - Open the YourMapNameterrain.png image with Photoshop (yes , it has to be Photoshop, not paint or paint.net ) It should be a grey scale image, this means grey with no color.

2 - Read the instructions on the image, Lighter = Higher. Darker = Lower. Make Hills, rivers and what ever you want to the map.

3 - Once your done, go to the Image -> Mode -> and make sure GreyScale is selected. Save. Keep playing with it til it looks right

( For Gimp : When you create a new image, click the + sign, where it says RBG Color click it, then click Greyscale. Done.
If they're already working on the image and it is not greyscale, click Image then Mode, then Greyscale. ~ Keiva)


Stage 3 - The Terrain and Other Textures

1 - Open the YourMapNameterrainmask1.png image with Paint.Net or Photoshop, which ever you prefer. Read the instructions on the image and have fun.
1a - The RBG/Color/Black = Texture1.jpg .... Change it to any texture you wish.

2 - Open the YourMapNameterrainmask2.png image with Paint.Net or Photoshop, which ever you prefer.
2a - The RBG/Color/Black = Texture2.png .... Change it to any texture you wish.

Note: The Alpha/Seethru = MainTerrainTexture.jpg ... Change it to any texture you wish.

3 - Open YourMapNamewater.png with Photoshop or Paint.net and change the texture to what ever you wish.
3a - This will change the texture of the water in your map.

4 -Open portalYourMapName.png with Photoshop or Paint.net and change the texture to what ever you wish.
4a - This will be the image that spins around in your portal once it's in game.



Stage 4 - Placing Portal in Game

1 - Log in I.T. as a character with wings and simply go to the map you wish to place your portal ( Anywhere EXCEPT Default, it won't work/show up if you try) .

2 - Place your character directly over the spot you wish to place the portal .
2a - Fly up just slightly off the ground so your portal doesn't end up flat on the floor like a 'dome'.. unless you want it that way. If you want it like a 'sphere', fly up alil.

3 - On the chat, type in /Position and numbers should pop up on the chat. Write these numbers down or screenshot / paste it into paint to view later.

4 - Open your Impressive Title Folder -> Media -> Terrains
4a - Open CustomWorlds.txt in NotePad then type in your Maps name above the "#" so it should look like this for sample;
Code:

XmasDefault
YourMapName
#

It should look like this , for sample

XmasDefault
Lava
#


5 - Open the folder of the map you wish to add your portal into , then open it's .world file with notepad.
(For sample, if you wanted to put you maps portal in GraveYard, you would open the Graveyard Folder then open Graveyard.world with notepad. )

6 - Once you have the .World file opened, go to the very bottom of the script and right above the "#" ( without erasing anything) type in the following;

Code:

[Portal]
0 0 0
25
YourMapName

6a - Now remember those numbers your wrote down earlier? You need to replace the 0 0 0 with the corresponding numbers.
(For sample : if the coordinates your wrote down where 300.4 555.3 8479 , replace the 0's with those numbers in that order) .
It should look something like this:
[Portal]
300.4 555.3 8479
25
Lava
#


7 - Save the .world file. That's it, you're done with the basics! Now move your map folder from the desktop into the media -> terrains.

Now go in game and test to see if the portal shows up where you wanted it. If yes, test your map to make sure it's working properly!
If you get an error, you'll have start from the top and comb thru all the files again or see if you made a typo somewhere.
You have to keep trying though - because chances are you WILL mess up somewhere the first time!!



Stage 5 - Sharing Your Masterpiece

You need 3 things : the Map Folder, a CustomPortals.txt and a ReadMe.txt.

1 - Open NotePad. The Readme.txt should say the following:

Code:

1) Copy (InsertYourMapName) Folder and put it in terrains.
2) Then open customworlds and put

Thanksgiving
inbetween x-mas default and # looks like this:
xmasdefault
(InsertYourMapName)
#
Then save it.

3) Then copy CustomPortals
and put it in (InsertTheMapYouHaveThePortalIn) Folder!

CopyRights
Blah Blah Blah ----
Save as ReadMe.txt


2 - Now you need to make a CustomPortals.txt. Open a fresh new NotePad and simply type in the coordinates you put in the .world file before;
Code:

[Portal]
0 0 0
25
TheMapName
#
Save as CustomPortals.txt . Remember - the 0's are the coordinates / position you wrote down earlier, so make sure to put those numbers in.

3- Use WinZip or WinRar to encrypt the Map Folder , ReadMe , and CustomPortals. Now you can upload it to MediaFire , RapidShare or MegaUpload and share the download link with others!


Extra - Placing Objects in you Map

This is assuming you know how to export into an OGRE 3D format called .MESH , there's plenty tutorials if you don't . Go ahead and search for them .

If you have a .mesh file ready to be put into your map, throw the file into your map folder then continue reading;

1 - Log in I.T. as a character with wings and simply go to the map you have created

2 - Place your character directly over the spot you wish to place the object .

3 - On the chat, type in /Position and numbers should pop up on the chat. Write these numbers down or screenshot / paste it into paint to view later.

4 - Open your Impressive Title Folder -> Media -> Terrains -> YourMapFolder
4a - Open YourMapName.World in NotePad

6 - Once you have the .World file opened, go to the very bottom of the script and right above the "#" ( without erasing anything) type in the following;

Code:

[Object]
YourObject.mesh
 x x x
1 1 1
0 0 0

6a - Now remember those numbers your wrote down earlier? You need to replace the x x x with the corresponding numbers.
(For sample : if the coordinates your wrote down where 300.4 555.3 8479 , replace the x's with those numbers in that order) .
It should look something like this:
[Objectl]
Epictree.mesh
33.8 863 9445
1 1 1
0 0 0
#


6b - Note that the 1 1 1's in the code are the size of the object, and the 0 0 0's are the "rotations". Feel free to play with these. I'd personally rotate and size the objects in Blender first then export.

7 - Save the .world file

Now go in game and test to see if the Object shows up where you wanted it. If yes, test your map to make sure it's working properly!
If you get an error, you'll have start from the top and comb thru all the files again or see if you made a typo somewhere.
You have to keep trying though - because chances are you WILL mess up somewhere the first time!!


Last edited by Slycan on Fri Feb 08, 2013 6:09 am; edited 6 times in total
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Lunarwolf22



Posts : 76
Join date : 2015-01-10

PostSubject: Re: IT Map Making Tutorial   Wed Mar 18, 2015 5:50 pm

In stage 4 you say: ''1 - Log in I.T. as a character with wings and simply go to the map you wish to place your portal ( Anywhere EXCEPT Default, it won't work/show up if you try). ''

I dont have my own I.T, I'm just trying to make a map....can I use it in other servers??
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Hyper
Admin
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Game username : Hyper
Server : Azoptaos
Male Posts : 470
Join date : 2014-02-09
Age : 19

PostSubject: Re: IT Map Making Tutorial   Wed Mar 18, 2015 8:11 pm

Lunarwolf22 wrote:
In stage 4 you say: ''1 - Log in I.T. as a character with wings and simply go to the map you wish to place your portal ( Anywhere EXCEPT Default, it won't work/show up if you try). ''

I dont have my own I.T, I'm just trying to make a map....can I use it in other servers??

Depends on the server. Many don't allow custom maps, but others do. Check the rules or ask a staff member before messing with the files

________________________________
i can code you things
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Klovarka

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Server : Azoptaos
Female Posts : 3
Join date : 2015-01-19

PostSubject: Re: IT Map Making Tutorial   Tue May 12, 2015 4:42 pm

Thank you! This was very helpful c:
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Karro

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Game username : Kovii
Server : Broken Paths(Owner-Host)
Female Posts : 70
Join date : 2015-05-14
Age : 19
Location : There

PostSubject: Re: IT Map Making Tutorial   Thu May 14, 2015 8:23 pm

Thanks
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