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 IT Map Making Tutorial

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Slycan



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PostSubject: IT Map Making Tutorial   Tue Jul 26, 2011 6:33 am

First topic message reminder :

I'm going to explain map making for IT the best I can. If it doesn't work for you the first time, just keep trying because it's all about trial and error.
I won't respond to PM's demanding help with maps; post questions politely in this thread instead. I can't guarantee I can answer though.
Thanks and I hope this tutorial helps.


Tools and Downloads

Tutorial Download: mediafire.com ?e2tfa96f5fj7v3j
Photoshop: "Buy" it
(or download Gimp) http://www.gimp.org/downloads/
Paint.NET: http://www.paint.net/
WinZip: http://www.winzip.com/prod_down.htm
WinRar: http://www.rarlab.com/download.htm


Stage 1 - Naming your Map

1 - Download "Tutorial Download" and unzip it to your desktop. You will have a folder called "YourMapName" . Change it to what ever you want (for sample: Lava)

2- Open the map folder you just named and you'll see a bunch of files with "Blank" or "blank" in it. Rename these files to the name of your map according to capitalization.
( for sample: blankterrain.cfg would change to lavaterrain.cfg /// Blank.material would change to Lava.material )

3- Once you're done renaming the files, open the .Material file with NotePad. Go to Edit -> Find.. next to "Find What:" type in "blank" without quotes then click the "Find Next" button
3a - Once again rename the "blank" and "Blank" you come across according to capitalization.
( for sample: material Terrain/blankTerrain would change to material Terrain/lavaTerrain /// texture portalBlank.png would change into texture portalLava.png )

4- Save and close the .Material file. Open the .World file with NotePad
4a - Once again rename any "blank" and "Blank" you come across to the name of your map according to capitalization.

5- Save and close the .World file. Open the .CFG file with NotePad
5a - Once again rename any "blank" and "Blank" you come across to the name of your map according to capitalization.


Stage 2 - The Height Map

1 - Open the YourMapNameterrain.png image with Photoshop (yes , it has to be Photoshop, not paint or paint.net ) It should be a grey scale image, this means grey with no color.

2 - Read the instructions on the image, Lighter = Higher. Darker = Lower. Make Hills, rivers and what ever you want to the map.

3 - Once your done, go to the Image -> Mode -> and make sure GreyScale is selected. Save. Keep playing with it til it looks right

( For Gimp : When you create a new image, click the + sign, where it says RBG Color click it, then click Greyscale. Done.
If they're already working on the image and it is not greyscale, click Image then Mode, then Greyscale. ~ Keiva)


Stage 3 - The Terrain and Other Textures

1 - Open the YourMapNameterrainmask1.png image with Paint.Net or Photoshop, which ever you prefer. Read the instructions on the image and have fun.
1a - The RBG/Color/Black = Texture1.jpg .... Change it to any texture you wish.

2 - Open the YourMapNameterrainmask2.png image with Paint.Net or Photoshop, which ever you prefer.
2a - The RBG/Color/Black = Texture2.png .... Change it to any texture you wish.

Note: The Alpha/Seethru = MainTerrainTexture.jpg ... Change it to any texture you wish.

3 - Open YourMapNamewater.png with Photoshop or Paint.net and change the texture to what ever you wish.
3a - This will change the texture of the water in your map.

4 -Open portalYourMapName.png with Photoshop or Paint.net and change the texture to what ever you wish.
4a - This will be the image that spins around in your portal once it's in game.



Stage 4 - Placing Portal in Game

1 - Log in I.T. as a character with wings and simply go to the map you wish to place your portal ( Anywhere EXCEPT Default, it won't work/show up if you try) .

2 - Place your character directly over the spot you wish to place the portal .
2a - Fly up just slightly off the ground so your portal doesn't end up flat on the floor like a 'dome'.. unless you want it that way. If you want it like a 'sphere', fly up alil.

3 - On the chat, type in /Position and numbers should pop up on the chat. Write these numbers down or screenshot / paste it into paint to view later.

4 - Open your Impressive Title Folder -> Media -> Terrains
4a - Open CustomWorlds.txt in NotePad then type in your Maps name above the "#" so it should look like this for sample;
Code:

XmasDefault
YourMapName
#

It should look like this , for sample

XmasDefault
Lava
#


5 - Open the folder of the map you wish to add your portal into , then open it's .world file with notepad.
(For sample, if you wanted to put you maps portal in GraveYard, you would open the Graveyard Folder then open Graveyard.world with notepad. )

6 - Once you have the .World file opened, go to the very bottom of the script and right above the "#" ( without erasing anything) type in the following;

Code:

[Portal]
0 0 0
25
YourMapName

6a - Now remember those numbers your wrote down earlier? You need to replace the 0 0 0 with the corresponding numbers.
(For sample : if the coordinates your wrote down where 300.4 555.3 8479 , replace the 0's with those numbers in that order) .
It should look something like this:
[Portal]
300.4 555.3 8479
25
Lava
#


7 - Save the .world file. That's it, you're done with the basics! Now move your map folder from the desktop into the media -> terrains.

Now go in game and test to see if the portal shows up where you wanted it. If yes, test your map to make sure it's working properly!
If you get an error, you'll have start from the top and comb thru all the files again or see if you made a typo somewhere.
You have to keep trying though - because chances are you WILL mess up somewhere the first time!!



Stage 5 - Sharing Your Masterpiece

You need 3 things : the Map Folder, a CustomPortals.txt and a ReadMe.txt.

1 - Open NotePad. The Readme.txt should say the following:

Code:

1) Copy (InsertYourMapName) Folder and put it in terrains.
2) Then open customworlds and put

Thanksgiving
inbetween x-mas default and # looks like this:
xmasdefault
(InsertYourMapName)
#
Then save it.

3) Then copy CustomPortals
and put it in (InsertTheMapYouHaveThePortalIn) Folder!

CopyRights
Blah Blah Blah ----
Save as ReadMe.txt


2 - Now you need to make a CustomPortals.txt. Open a fresh new NotePad and simply type in the coordinates you put in the .world file before;
Code:

[Portal]
0 0 0
25
TheMapName
#
Save as CustomPortals.txt . Remember - the 0's are the coordinates / position you wrote down earlier, so make sure to put those numbers in.

3- Use WinZip or WinRar to encrypt the Map Folder , ReadMe , and CustomPortals. Now you can upload it to MediaFire , RapidShare or MegaUpload and share the download link with others!


Extra - Placing Objects in you Map

This is assuming you know how to export into an OGRE 3D format called .MESH , there's plenty tutorials if you don't . Go ahead and search for them .

If you have a .mesh file ready to be put into your map, throw the file into your map folder then continue reading;

1 - Log in I.T. as a character with wings and simply go to the map you have created

2 - Place your character directly over the spot you wish to place the object .

3 - On the chat, type in /Position and numbers should pop up on the chat. Write these numbers down or screenshot / paste it into paint to view later.

4 - Open your Impressive Title Folder -> Media -> Terrains -> YourMapFolder
4a - Open YourMapName.World in NotePad

6 - Once you have the .World file opened, go to the very bottom of the script and right above the "#" ( without erasing anything) type in the following;

Code:

[Object]
YourObject.mesh
 x x x
1 1 1
0 0 0

6a - Now remember those numbers your wrote down earlier? You need to replace the x x x with the corresponding numbers.
(For sample : if the coordinates your wrote down where 300.4 555.3 8479 , replace the x's with those numbers in that order) .
It should look something like this:
[Objectl]
Epictree.mesh
33.8 863 9445
1 1 1
0 0 0
#


6b - Note that the 1 1 1's in the code are the size of the object, and the 0 0 0's are the "rotations". Feel free to play with these. I'd personally rotate and size the objects in Blender first then export.

7 - Save the .world file

Now go in game and test to see if the Object shows up where you wanted it. If yes, test your map to make sure it's working properly!
If you get an error, you'll have start from the top and comb thru all the files again or see if you made a typo somewhere.
You have to keep trying though - because chances are you WILL mess up somewhere the first time!!


Last edited by Slycan on Fri Feb 08, 2013 6:09 am; edited 6 times in total
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PostSubject: Re: IT Map Making Tutorial   Sat Feb 23, 2013 12:02 am

Clove wrote:
How do I add an "ocean" to my map? Instead of using water planes how would I add like an ocean like in Feralheart?
I do not believe IT comes with the option of adding a reflective ocean.
Though I'm sure it would be possible to make one..
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Clove



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PostSubject: Re: IT Map Making Tutorial   Sat Feb 23, 2013 2:50 am

xRubyx wrote:
Clove wrote:
How do I add an "ocean" to my map? Instead of using water planes how would I add like an ocean like in Feralheart?
I do not believe IT comes with the option of adding a reflective ocean.
Though I'm sure it would be possible to make one..

I don't mean a reflective ocean but just a huge water plane (like the Ocean option) that automatically appears if you edit something. I don't want to keep adding water planes to just fill a "same height" river in a map. I know I have done it before in SoE while following this same tutorial. I just can't remember how.
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PostSubject: Re: IT Map Making Tutorial   Sat Feb 23, 2013 3:39 am

Add a big waterplane then?
Code:
[WaterPlane]
Position (X/Y/Z) (i.e. 1050 200 2000)
Size (X)
Size (Y) - probably best to set both values the same
Terrain/CalmWater (standard water)

Once you make the waterplane big enough, it will fit the entire map.
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Clove



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PostSubject: Re: IT Map Making Tutorial   Sun Feb 24, 2013 4:33 am

Alright, I made a water plane but it flashes and rises then lowers really fast whenever I move or turn the camera.
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PostSubject: Re: IT Map Making Tutorial   Sun Feb 24, 2013 5:10 am

Is that because your water texture is too big?
Open the waters material file and scale it down.
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Clove



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PostSubject: Re: IT Map Making Tutorial   Mon Feb 25, 2013 6:19 am

Scaled it down and no difference Sad

My code:

material Terrain/Water
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off

texture_unit
{
texture defaultwater.png
scale 0.0005 0.0005
scroll_anim -0.010 -0.015
}
texture_unit
{
texture defaultwater.png
scale 0.005 0.005
scroll_anim -0.0025 0.001
}
}
}
}

Is it correct?
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PostSubject: Re: IT Map Making Tutorial   Mon Feb 25, 2013 1:33 pm

That seems okay,
exactly how large is your waterplane though? Make sure it's not too big.
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Clove



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PostSubject: Re: IT Map Making Tutorial   Tue Feb 26, 2013 8:08 pm

Alright I changed the size which fixed the problem, I made it the same as Terrain/LargeWater Smile Thank you for your help.
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Draak
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PostSubject: Re: IT Map Making Tutorial   Thu Feb 28, 2013 2:44 pm

Noob question:

How do I change the maps physical size? Like making it larger or smaller? And I'm not talking about the Heightmap, I'm talking about the actual map/land itself. I'm trying to make a small map.

I've been playing with these numbers here:
[Initialize]
SereneGroveTerrain.cfg
3000
3000
9000 9000 100

Particularly the last string (because I've noticed it changes a lot between maps,for example, Savannah's is massive), but no matter what I change it to it does nothing. Or well it appears to do nothing. I'm not even sure what that string of numbers does |D.

Or am I messing around with the wrong set of numbers altogether?
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Clove



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PostSubject: Re: IT Map Making Tutorial   Thu Feb 28, 2013 8:10 pm

Draak wrote:
Noob question:

How do I change the maps physical size? Like making it larger or smaller? And I'm not talking about the Heightmap, I'm talking about the actual map/land itself. I'm trying to make a small map.

I've been playing with these numbers here:
[Initialize]
SereneGroveTerrain.cfg
3000
3000
9000 9000 100

Particularly the last string (because I've noticed it changes a lot between maps,for example, Savannah's is massive), but no matter what I change it to it does nothing. Or well it appears to do nothing. I'm not even sure what that string of numbers does |D.

Or am I messing around with the wrong set of numbers altogether?

Go to the map's "defaultTerrain.cfg" file (or make one if it's not there)

PageSource=Heightmap
Heightmap.image=defaultterrain.jpg
PageSize=513
TileSize=65
MaxPixelError=3

PageWorldX=4000
PageWorldZ=4000
MaxHeight=350


MaxMipMapLevel=5
VertexProgramMorph=yes
LODMorphStart=0.2

CustomMaterialName=Terrain/DefaultTerrain
#

I believe the part in bold is the size changer for your map Smile
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PostSubject: Re: IT Map Making Tutorial   Thu Feb 28, 2013 10:01 pm

Ohhhh ok, and yeah that works.

Thanks(8

< /mapnoob>
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PostSubject: Re: IT Map Making Tutorial   Thu Feb 28, 2013 10:47 pm

Just want to add something here;
Quote :
[Initialize]
SereneGroveTerrain.cfg
3000
3000
9000 9000 100

[Initialize]
Boundary X
Boundary Y - i.e. if your map is 4000x4000, you might put 4000 in both blanks
Spawn Point X Z Y - Notice this is not X Y Z, but X Z Y.
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PostSubject: Re: IT Map Making Tutorial   Fri Mar 01, 2013 4:08 am

8U oh so that's what those are, I was gonna ask where you put in the spawn point but you beat me XD
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PostSubject: Re: IT Map Making Tutorial   Fri Mar 08, 2013 6:44 am

I discovered something odd, if you try to make the map boundary smaller than the actual map dimensions, you get an error:

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PostSubject: Re: IT Map Making Tutorial   Fri Mar 08, 2013 1:32 pm

Draak wrote:
I discovered something odd, if you try to make the map boundary smaller than the actual map dimensions, you get an error:

Odd, I don't get an error, it works perfectly fine for me.
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PostSubject: Re: IT Map Making Tutorial   Sat Mar 09, 2013 12:01 am

D:

I wonder why it doesnt like it for me, I've never seen that error before O_o
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PostSubject: Re: IT Map Making Tutorial   Sat May 04, 2013 3:27 pm

For some reason, I edit the name of everything, but it doesn't work... It removes every portal in the game! (Luckily I had a backup) but does anyone know why this happens when I rename my map?
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PostSubject: Re: IT Map Making Tutorial   Sun Sep 22, 2013 1:54 pm

How do you open .Material? I cant find it.
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PostSubject: Re: IT Map Making Tutorial   Sun Sep 22, 2013 4:33 pm

daisydoo555 wrote:
How do you open .Material? I cant find it.
just use a Notepad.
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PostSubject: Re: IT Map Making Tutorial   Wed Mar 12, 2014 8:13 pm

If I name my map "Söt" will the Swedish character crash the game?
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PostSubject: Re: IT Map Making Tutorial   Sun Apr 13, 2014 5:18 pm

question: how does one code music for their map in game?
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PostSubject: Re: IT Map Making Tutorial   Tue Apr 15, 2014 12:36 am

I got it but the only problem is my windows 8 wont lemme rename it that's why I wish I had a windows 7 computer
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PostSubject: Re: IT Map Making Tutorial   Sat Apr 26, 2014 5:35 am

Awesome tutorial! I've finally made an IW map. And just a quick question, how do I add objects with collisions?
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PostSubject: Re: IT Map Making Tutorial   Wed May 21, 2014 1:32 am

When I try to open yourmapterrian (Something like that) with PhotoShop it doesn't work..
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PostSubject: Re: IT Map Making Tutorial   Wed May 21, 2014 12:50 pm

Hey does anyone have a simple and easy tutorial for adding music to the map and getting the game to understand that that's the music you want it to play when you spawn into the map
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PostSubject: Re: IT Map Making Tutorial   Mon Jul 14, 2014 5:55 pm

It didn't work for me. .-. I think I did something wrong. I followed the instructions, but nothing worked. Can you help me?
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