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 IT Map Making Tutorial

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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: IT Map Making Tutorial   Tue Jul 26, 2011 6:33 am

I'm going to explain map making for IT the best I can. If it doesn't work for you the first time, just keep trying because it's all about trial and error.
I won't respond to PM's demanding help with maps; post questions politely in this thread instead. I can't guarantee I can answer though.
Thanks and I hope this tutorial helps.


Tools and Downloads

Tutorial Download: mediafire.com ?e2tfa96f5fj7v3j
Photoshop: "Buy" it
(or download Gimp) http://www.gimp.org/downloads/
Paint.NET: http://www.paint.net/
WinZip: http://www.winzip.com/prod_down.htm
WinRar: http://www.rarlab.com/download.htm


Stage 1 - Naming your Map

1 - Download "Tutorial Download" and unzip it to your desktop. You will have a folder called "YourMapName" . Change it to what ever you want (for sample: Lava)

2- Open the map folder you just named and you'll see a bunch of files with "Blank" or "blank" in it. Rename these files to the name of your map according to capitalization.
( for sample: blankterrain.cfg would change to lavaterrain.cfg /// Blank.material would change to Lava.material )

3- Once you're done renaming the files, open the .Material file with NotePad. Go to Edit -> Find.. next to "Find What:" type in "blank" without quotes then click the "Find Next" button
3a - Once again rename the "blank" and "Blank" you come across according to capitalization.
( for sample: material Terrain/blankTerrain would change to material Terrain/lavaTerrain /// texture portalBlank.png would change into texture portalLava.png )

4- Save and close the .Material file. Open the .World file with NotePad
4a - Once again rename any "blank" and "Blank" you come across to the name of your map according to capitalization.

5- Save and close the .World file. Open the .CFG file with NotePad
5a - Once again rename any "blank" and "Blank" you come across to the name of your map according to capitalization.


Stage 2 - The Height Map

1 - Open the YourMapNameterrain.png image with Photoshop (yes , it has to be Photoshop, not paint or paint.net ) It should be a grey scale image, this means grey with no color.

2 - Read the instructions on the image, Lighter = Higher. Darker = Lower. Make Hills, rivers and what ever you want to the map.

3 - Once your done, go to the Image -> Mode -> and make sure GreyScale is selected. Save. Keep playing with it til it looks right

( For Gimp : When you create a new image, click the + sign, where it says RBG Color click it, then click Greyscale. Done.
If they're already working on the image and it is not greyscale, click Image then Mode, then Greyscale. ~ Keiva)


Stage 3 - The Terrain and Other Textures

1 - Open the YourMapNameterrainmask1.png image with Paint.Net or Photoshop, which ever you prefer. Read the instructions on the image and have fun.
1a - The RBG/Color/Black = Texture1.jpg .... Change it to any texture you wish.

2 - Open the YourMapNameterrainmask2.png image with Paint.Net or Photoshop, which ever you prefer.
2a - The RBG/Color/Black = Texture2.png .... Change it to any texture you wish.

Note: The Alpha/Seethru = MainTerrainTexture.jpg ... Change it to any texture you wish.

3 - Open YourMapNamewater.png with Photoshop or Paint.net and change the texture to what ever you wish.
3a - This will change the texture of the water in your map.

4 -Open portalYourMapName.png with Photoshop or Paint.net and change the texture to what ever you wish.
4a - This will be the image that spins around in your portal once it's in game.



Stage 4 - Placing Portal in Game

1 - Log in I.T. as a character with wings and simply go to the map you wish to place your portal ( Anywhere EXCEPT Default, it won't work/show up if you try) .

2 - Place your character directly over the spot you wish to place the portal .
2a - Fly up just slightly off the ground so your portal doesn't end up flat on the floor like a 'dome'.. unless you want it that way. If you want it like a 'sphere', fly up alil.

3 - On the chat, type in /Position and numbers should pop up on the chat. Write these numbers down or screenshot / paste it into paint to view later.

4 - Open your Impressive Title Folder -> Media -> Terrains
4a - Open CustomWorlds.txt in NotePad then type in your Maps name above the "#" so it should look like this for sample;
Code:

XmasDefault
YourMapName
#

It should look like this , for sample

XmasDefault
Lava
#


5 - Open the folder of the map you wish to add your portal into , then open it's .world file with notepad.
(For sample, if you wanted to put you maps portal in GraveYard, you would open the Graveyard Folder then open Graveyard.world with notepad. )

6 - Once you have the .World file opened, go to the very bottom of the script and right above the "#" ( without erasing anything) type in the following;

Code:

[Portal]
0 0 0
25
YourMapName

6a - Now remember those numbers your wrote down earlier? You need to replace the 0 0 0 with the corresponding numbers.
(For sample : if the coordinates your wrote down where 300.4 555.3 8479 , replace the 0's with those numbers in that order) .
It should look something like this:
[Portal]
300.4 555.3 8479
25
Lava
#


7 - Save the .world file. That's it, you're done with the basics! Now move your map folder from the desktop into the media -> terrains.

Now go in game and test to see if the portal shows up where you wanted it. If yes, test your map to make sure it's working properly!
If you get an error, you'll have start from the top and comb thru all the files again or see if you made a typo somewhere.
You have to keep trying though - because chances are you WILL mess up somewhere the first time!!



Stage 5 - Sharing Your Masterpiece

You need 3 things : the Map Folder, a CustomPortals.txt and a ReadMe.txt.

1 - Open NotePad. The Readme.txt should say the following:

Code:

1) Copy (InsertYourMapName) Folder and put it in terrains.
2) Then open customworlds and put

Thanksgiving
inbetween x-mas default and # looks like this:
xmasdefault
(InsertYourMapName)
#
Then save it.

3) Then copy CustomPortals
and put it in (InsertTheMapYouHaveThePortalIn) Folder!

CopyRights
Blah Blah Blah ----
Save as ReadMe.txt


2 - Now you need to make a CustomPortals.txt. Open a fresh new NotePad and simply type in the coordinates you put in the .world file before;
Code:

[Portal]
0 0 0
25
TheMapName
#
Save as CustomPortals.txt . Remember - the 0's are the coordinates / position you wrote down earlier, so make sure to put those numbers in.

3- Use WinZip or WinRar to encrypt the Map Folder , ReadMe , and CustomPortals. Now you can upload it to MediaFire , RapidShare or MegaUpload and share the download link with others!


Extra - Placing Objects in you Map

This is assuming you know how to export into an OGRE 3D format called .MESH , there's plenty tutorials if you don't . Go ahead and search for them .

If you have a .mesh file ready to be put into your map, throw the file into your map folder then continue reading;

1 - Log in I.T. as a character with wings and simply go to the map you have created

2 - Place your character directly over the spot you wish to place the object .

3 - On the chat, type in /Position and numbers should pop up on the chat. Write these numbers down or screenshot / paste it into paint to view later.

4 - Open your Impressive Title Folder -> Media -> Terrains -> YourMapFolder
4a - Open YourMapName.World in NotePad

6 - Once you have the .World file opened, go to the very bottom of the script and right above the "#" ( without erasing anything) type in the following;

Code:

[Object]
YourObject.mesh
 x x x
1 1 1
0 0 0

6a - Now remember those numbers your wrote down earlier? You need to replace the x x x with the corresponding numbers.
(For sample : if the coordinates your wrote down where 300.4 555.3 8479 , replace the x's with those numbers in that order) .
It should look something like this:
[Objectl]
Epictree.mesh
33.8 863 9445
1 1 1
0 0 0
#


6b - Note that the 1 1 1's in the code are the size of the object, and the 0 0 0's are the "rotations". Feel free to play with these. I'd personally rotate and size the objects in Blender first then export.

7 - Save the .world file

Now go in game and test to see if the Object shows up where you wanted it. If yes, test your map to make sure it's working properly!
If you get an error, you'll have start from the top and comb thru all the files again or see if you made a typo somewhere.
You have to keep trying though - because chances are you WILL mess up somewhere the first time!!


Last edited by Slycan on Fri Feb 08, 2013 6:09 am; edited 6 times in total
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Avani



Female Posts : 9
Join date : 2011-08-09

PostSubject: Re: IT Map Making Tutorial   Tue Aug 09, 2011 4:45 pm

Thanks for tutorial! <3
This is gonna help me a lot :3
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lovepuppypete

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PostSubject: Re: IT Map Making Tutorial   Sun Sep 04, 2011 9:09 pm

one question...do you have tutorial for placing objects in your map?
Thanks for this tutorial its the only thing that help me on maps! ^^
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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Re: IT Map Making Tutorial   Mon Sep 05, 2011 7:06 pm

lovepuppypete wrote:
one question...do you have tutorial for placing objects in your map?
Thanks for this tutorial its the only thing that help me on maps! ^^


You put meshes the same way as you put portals.

I'll make a section explaining that soon though! (:
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Lucrid



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Join date : 2011-09-15

PostSubject: Re: IT Map Making Tutorial   Thu Sep 15, 2011 12:58 am

Could you tell how to add creatures to a map? :s

Other than that this was very helpful Very Happy
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*Jax*



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Join date : 2011-10-31

PostSubject: Re: IT Map Making Tutorial   Mon Oct 31, 2011 12:46 pm

Handy tutorial.Just what i needed xD
Thanks Bro.
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Kharress



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Join date : 2011-11-26

PostSubject: Re: IT Map Making Tutorial   Sat Nov 26, 2011 3:09 pm

Hello!

Just one question. I have the .World file, but I can't find the .Materials or the .CFG? Do they have different names besides those or am I looking right at them? lol I'm probably just having another blonde moment, but I'm a total noob at map-making. xD

Thanks,
Kharress
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Sheronthekitty



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Join date : 2011-12-19

PostSubject: Re: IT Map Making Tutorial   Mon Dec 19, 2011 10:46 pm

I don't get how you open the other world's file.
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Lily The Alphess

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Location : 4 billion years after the appocalypse, planet Earth.

PostSubject: Re: IT Map Making Tutorial   Wed Dec 21, 2011 10:24 pm

AGHHH When I try to enter this comes up:



What should I do to get it to work? I think that I need to either edit the first line in the Material file or the last line in the CFG file, but what should I do? Or maybe I'm completely wrong. (My map's name is "Star's End")

Edit: Nvrmind I got it fixed on my own.
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Temptress



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Join date : 2012-07-06

PostSubject: Re: IT Map Making Tutorial   Fri Jul 06, 2012 9:48 pm

For those of you using Gimp, to make a greyscale, after you make the pic the size you want it to be, find the Image at the top of the main window, open that drop-down list, then select "mode" then Greyscale.
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Temptress



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PostSubject: Re: IT Map Making Tutorial   Fri Jul 06, 2012 10:47 pm

I also have a problem.... when I test the map, it's BaseWhite. How do I fix that?
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Guest
Guest



PostSubject: Re: IT Map Making Tutorial   Sat Jul 21, 2012 2:00 pm

Oh my god....nice tut. Thankies a Lot! But...i have a lil problem....I have a animal critters in my map...and,if i go to my map,i dont see animals...why? Crying or Very sad
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Centelleo
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PostSubject: Re: IT Map Making Tutorial   Sun Jul 22, 2012 9:24 pm

Do you have
[SpawnCritters]
mapname.cfg

in the maps .world?
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http://taleofmervian.tk
Guest
Guest



PostSubject: Re: IT Map Making Tutorial   Mon Jul 23, 2012 1:51 pm

Yes
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Iceythecat

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PostSubject: Re: IT Map Making Tutorial   Mon Jul 23, 2012 4:19 pm

If you're testing it out in Campaign mode, if you see it, there is a World_ClearCritterList. Delete that in Notepad. That should help. Smile
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Hamilton

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PostSubject: Re: IT Map Making Tutorial   Wed Jul 25, 2012 8:45 pm

XxChibiFaustX wrote:
Oh my god....nice tut. Thankies a Lot! But...i have a lil problem....I have a animal critters in my map...and,if i go to my map,i dont see animals...why? Crying or Very sad

I see you have SoE listed as the server you are playing on. Is this the server you are also making this map with? If so, than the reason you do not see any critters is because SoE has blocked the ability for players to spawn prey in their maps. To have the critters in the map, you would have to submit the map to the staff and request the roam data for your maps critters to be added to the .dat files.
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Meadowstar

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PostSubject: Re: IT Map Making Tutorial   Tue Sep 11, 2012 12:17 am

Okay, I just finished editing the height map, but, about the terrain masks, what do I do to it? I'm pretty confused here. Question

EDIT: Okay, I pretty much figured out what to do with the terrain masks. Never mind.
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PoptartHunter

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PostSubject: Re: IT Map Making Tutorial   Thu Oct 18, 2012 12:30 pm

I went to test my map on SoE but it showed up base white...anyway to fix that?+It makes me show up again in Forest.... X3
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Guest
Guest



PostSubject: Re: IT Map Making Tutorial   Sun Oct 28, 2012 4:44 pm

Thanks Sly,i luv this tutorial <3 But i have a little problem,i cant see water on my Map ><
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Techwolf77

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PostSubject: Re: IT Map Making Tutorial   Sun Jan 06, 2013 7:00 pm

I cannot get into my map! all of my images are greyscale and the game says theyre not!
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RainbowDash

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PostSubject: Re: IT Map Making Tutorial   Fri Feb 08, 2013 5:39 am

Why didn't i see this before i posted my map thread

facedesk over and over im such a derp DX
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Slycan



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PostSubject: Re: IT Map Making Tutorial   Fri Feb 08, 2013 6:04 am

updated the bottom of the tutorial as "Extra- Adding Objects to Maps" if that helps you out more.
Good Luck
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RainbowDash

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PostSubject: Re: IT Map Making Tutorial   Fri Feb 08, 2013 7:17 pm

Thanks sly : )
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Clove



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PostSubject: Re: IT Map Making Tutorial   Fri Feb 22, 2013 11:03 pm

How do I add an "ocean" to my map? Instead of using water planes how would I add like an ocean like in Feralheart?
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Delete me.
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PostSubject: Re: IT Map Making Tutorial   Sat Feb 23, 2013 12:02 am

Clove wrote:
How do I add an "ocean" to my map? Instead of using water planes how would I add like an ocean like in Feralheart?
I do not believe IT comes with the option of adding a reflective ocean.
Though I'm sure it would be possible to make one..
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