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 Automatic Armature Weight Painting

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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Automatic Armature Weight Painting    Wed Feb 13, 2013 9:51 am

To begin this tutorial you need:
- Basic knowledge of Blender.
- some sort of mesh (object).
- and an armature (skeleton).


1- Go into Object Mode:
2- Select your mesh (deselect all other objects, INCLUDING THE ARMATURE):




3- Now Shift+Select the armature, making sure that it too is in object mode, not pose mode.




4- Press Ctrl+P and select armature from the pop-up menu:




5- Another Pop-Up Menu will appear, asking you if you want to "Create Vertex Groups?". Select Create From Bone Heat:




6- It automatically just weight painted your mesh for you! Now we select the armature and go into Pose Mode:





7 - Move a bone and the mesh will follow! Sometimes Bone Heat doesn't weight paint your mesh completely, which I will cover in the next:





8 The paw was not weight painted by the bone heat parent thing, so we need to manually paint them, a semi-painless operation. Make sure that the effected bone is selected. Select the mesh and go into weight paint.





9 - Now Paint the non-painted objects! Make sure that weight is set to one, and opacity is also set to 1. To get the Weight Paint Properties, press the N key. What you weight paint should snap into position when you paint them.





Now go back to object mode, select the armature and make sure you're in Pose Mode. Move some bones and watch your mesh move with them! (You can press G to free-move anything in blender, in this case the bone.):


Export and test in your server. :3

Original Tutorial Here: http://forum.nystic.com/viewtopic.php?f=34&t=3987
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Delete me.
Coder
Coder


Male Posts : 353
Join date : 2011-07-25
Age : 22

PostSubject: Re: Automatic Armature Weight Painting    Wed Feb 13, 2013 12:57 pm

Sexy.
Thanks Sly!
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RainbowDash

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Game username : Rainbowdash or akarivskage
Server : Bloodline
Female Posts : 144
Join date : 2012-08-20

PostSubject: Re: Automatic Armature Weight Painting    Wed Feb 13, 2013 9:39 pm

Thank you sly, doing a wolf animation for school i had this problem :3 i'll have to use this tutorial
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Dead Stars

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Game username : DyingStar
Server : Dragon heart and Dragon heart 2 (being made)
Female Posts : 292
Join date : 2013-01-30
Age : 19
Location : Knoxville, TN

PostSubject: Re: Automatic Armature Weight Painting    Thu Feb 14, 2013 9:35 pm

FINALLLLLLLYYYYYYY! I Love you now!!!!!!!
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Moonlight~{Wildcat26}

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Game username : Wildcat26 (All IT servers & FH)
Server : Explorer Core
Female Posts : 45
Join date : 2011-09-20
Age : 27
Location : Stalker :U

PostSubject: Re: Automatic Armature Weight Painting    Thu Feb 14, 2013 11:36 pm

Is it possible that this could work for manes and tufts as well?
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http://wildcat-26.deviantart.com/
Dead Stars

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Game username : DyingStar
Server : Dragon heart and Dragon heart 2 (being made)
Female Posts : 292
Join date : 2013-01-30
Age : 19
Location : Knoxville, TN

PostSubject: Re: Automatic Armature Weight Painting    Fri Feb 15, 2013 1:45 am

wait, when I add the new animations in it messes the mesh up again. Is there a fix to that?
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Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Re: Automatic Armature Weight Painting    Fri Feb 15, 2013 2:50 am

Ekka_Nyhr wrote:
wait, when I add the new animations in it messes the mesh up again. Is there a fix to that?
Nope
Don't use this tutorial on Head :3
Also don't ask me to make a head tutorial, just use sculpt mode and stretch the thing out to make it look like what ever you want.

Or google some "blender animation " tutorials.
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